Jack and the Beanstalk goes digital!
In the Autumn term, the children were set the challenge of retelling the story of Jack and the Beanstalk. For computing lessons, we asked the children to see how creative they could be in retelling the story using digital media. Some classes created animated pictures and story books, others used the Ipads to create their own Jack and the Beanstalk comics and some even made their own green screen films reporting the terrible TV news story of Jack attacking the giant. The Year 4 children even emailed Jack and got some replies, learning all about email communication along the way. Have a look at just some of the ways that the classes and children created their own digital Jack and The Beanstalks!
Stoneydown's Stop Motion Challenge
Stoneydown's children were set a challenge to become animators and to create their own Stop Motion film to teach their peers an online safety message. The project created an excited buzz in the school as children began to write scripts, design clay characters and imagine entertaining ways to put their message across. Stop Motion is a fun film making technique in which inanimate objects are made to move about on screen. To make it work, you place an object such as a clay character in front of a web cam and snap a photo. You then move the object a tiny bit and snap another photo. You then repeat this process several times, play back the sequence in rapid progression, and the object appears to move fluidly across the screen. Children then added sounds and speech bubbles to their stories and finally presented them back to their peers. The amazing films were showcased at an assembly where not only was the audience entertained, but also educated about some vital online safety messages. Watch out Aardman Animations - you have some competition!
Our Computing Curriculum Goals
In computing, we aim to inspire pupils to be active participants in an ever changing world increasingly transformed by technology. At the core of computing is computer science, in which pupils are taught the principles of computing: how digital systems work, and how to put this knowledge to use through programming.
The children learn how computers and computer systems work, they design and build programs, investigate images and data and create a range of content. In this subject area, there is a clear shift from children just as users of technology, to children using technology as creators and future innovators, too. A crucial element of learning in this area is ensuring that our children know how to use the internet and other technologies safely and responsibly through our online safety curriculum.
We also aim to enhance and support learning in other areas of the curriculum through the use of interactive learning tools such as MyMaths and BugClub.
At Stoneydown we have been noticing an increasing number of children talking about the game ‘Fortnite’. Fortnite is an online game which has recently attracted some press attention around health and safety concerns for younger children. Fortnite has a PEGI rating of 12 due to the: ‘frequent scenes of mild violence. It is not suitable for persons under 12 years of age’. This PEGI rating only takes into account the content in the game and not the contact element, where players may be exposed to swearing and offensive language from strangers in voice or on-screen text chat.
Many children are reporting to us playing the game for several hours a day, often with large groups of strangers, some of whom could be adults. We are concerned that they are at risk of becoming addicted and putting their health, safety and school work in jeopardy.
The following leaflet provides guidance to parents about Fortnite, looking at what the game is and some of the things to be aware of. We would strongly advise parents if your child is playing Fortnite or other similar games to look carefully at the risks and have an open and honest conversation with your child about their gaming.